Laeral's Aqueous Column
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Pages From the Mages Version
By means of this spell, a mage transmutes the air in a particular area into water, creating a free-standing cylindrical column 10 feet in diameter. The water is pure, either fresh or salty as the caster decrees in casting, and circulates freely within itself, drawing in oxygen to support any marine life inside it. The water is held in a cylindrical shape by the spell's dweomer, the cylinder's height extending 10 feet per level of the caster. Multiple castings of this spell can extend the cylinder even further.
The column can run horizontally, vertically, at an angle, or even make turns as desired, but once established its location cannot change. At the spell's expiration, the water simply vanishes; marine creatures within the column can thus be stranded.
Creatures and objects can pass freely through the cylinder of water without spilling water or disturbing the stability of the column, but creatures not able to breathe in water are not empowered to do so by the spell. This spell is often used to introduce marine creatures into an otherwise "dry" environment for purposes of imprisonment or conference.
The cylinder may be connected with other bodies of water, such as sewers beneath buildings or the sea beneath a ship. It equalizes varying water pressures so as to harm neither creatures in the column nor structures entered by the column (a column connected to the sea from a cellar does not allow the sea to flood the cellar).
The material components of this spell are a hair from any sort of creature and a drop of water, spittle, dew, juice, sap, or a tear.
Wizard's Spell Compendium Version
By means of this spell, a mage can transmute the air in a particular area into water. A cylindrical volume of pure water 10 feet in diameter is created, expandable to a length of 10 feet per level of the caster. The caster decides if the water is fresh or salt during casting. The spell confines the water in a 10-foot diameter cylinder, allowing it to circulate freely and draw oxygen into itself as necessary to support marine life. Multiple aqueous column spells can be cast by the same caster or several wizards to create a continuous column longer than the powers of a single caster could bring into being. The column can run vertically, horizontally, at an angle, and make turns as desired and set during casting. Once established, the location of a column cannot change. Beings and objects can pass freely into and out of the water without disturbing the stability of the column. (In other words, the passage of a creature or item does not cause the column to leak, spray, or spill.) Though items and beings become wet in the column, all excess moisture is gone when they emerge. Creatures not able to breathe in water are not empowered to do so by this spell.
An aqueous column is often used to maintain marine creatures in a dry environment for purposes of conferences, imprisonment, or transportation. The created cylinders are usually vertical (hence the spell's name) and may be connected with other bodies of water, such as sewers beneath buildings or the sea under a ship. When the spell expires, the water simply vanishes; marine creatures can easily be stranded. The magic equalizes varying water pressures so as to harm neither creatures nor the spell's surroundings. (A column connected to the sea in a cellar does not cause the sea to flood the cellar.) The material components of this spell are a hair from any creature and a drop of liquid.
Notes: Common or uncommon among the Seven Sisters and Harpers in the Forgotten Realms setting; otherwise uncommon or rare. Known to be in Laeral's Libram.