WizardLv. 6
Javelin (Spell) - Old Empire
- SchoolEvocation
- ComponentsV, S, M
- Range80 yds. +10 yds./level
- Area1 javelin
- Casting time6
- DurationInstantaneous
- Save2
This spell causes a javelin to become filled with deadly energy. The caster may hurl this bolt at any creature within range of this spell. The javelin strikes without error and inflicts 1d10 points of damage for every two levels of experience of the caster, to a maximum of 10d10. The target creature is allowed a saving throw vs. spell with a -3 penalty; success indicates half damage is suffered.
The material component of this spell is a javelin.
Notes: Uncommon spell. As a Forgotten Realms Old Empire spell, initial exposure requires a mentor or a read Southern magic spell.
Sources: Wizard's Spell Compendium