Ironguard
- SchoolAbjuration, Alteration
- ComponentsV, S, M
- RangeTouch
- Area1 creature
- Casting time5
- Duration1 round/level
- SaveNone
By means of this spell, the caster confers upon himself or another creature immunity to metal, including normal metal weapons. Such weapons passes harmlessly through the individual as if he were a phantasm, not solid flesh. The individual can pass through iron bars, gates, and other metallic objects. Nonmetallic objects still affect the individual and can harm him.
Ironguard affects only the individual's body, not anything that he is carrying or is attached to him.
The ironguarded individual is still subject to other attacks, such as heat, cold, and poison, even if these are delivered by weapons that would normally pass through him. The individual retains his Armor Class. Magical weapons can strike him, inflicting damage equal to their magical bonus (a long sword +2 inflicts 2 points of damage per strike). Enchanted metal is an impassible barrier to an ironguarded individual. Spells using metal in their effects (such as blade barrier) affect the individual normally.
The ironguarded individual can attack armored opponents as if they were unarmored, but only with bare-handed or natural weapons. Such opponents would be AC 10 if they were wearing all-metal armor (plus any Dexterity bonuses).
If, for some reason, an ironguarded individual has his body in the same place as metal when the spell duration elapses (if he collapses while passing through an iron gate, for example), he is immediately killed.
The ironguard spell has a unique property; it cannot be used by either transmuters or abjurers, as it uses enchantments that are in opposition to both of those schools.
The material components for this spell are a handful of iron filings and a drop of aqua regia.
Notes: Rare spell from the Forgotten Realms setting. Known to be in The Shadowtome. Previously barred to abjurers and transmuters, this restriction is now removed.
Sources: Pages From the Mages · Wizard's Spell Compendium