WizardLv. 3
Iron Mind
- SchoolAbjuration, Mentalism
- ComponentsS, M
- RangeTouch
- AreaOne creature
- Casting time3
- Duration1 hour
- SaveNone
__NOTOC__ The person or creature affected by iron mind is immune to all charm and hold spells for a full hour. Additionally, he automatically disbelieves all illusions cast by 3rd-level wizards (or their equivalent) or lower.
The material component for this spell is a small chunk of iron ore or any small item made of solid iron, such as a nail.
Notes: Common for abjurers and mentalists; otherwise uncommon.
Sources: The Complete Wizard's Handbook · Wizard's Spell Compendium