WizardLv. 2
Intruder Alert
- SchoolAbjuration, Evocation
- ComponentsV, S, M
- Range0
- AreaTarget vessel
- Casting time2
- Duration8 hours +1 hour/level
- SaveNone
This variant of the alarm spell wards the whole ship. The principal difference is that the spell wards the whole ship, and not just a 20' cube. The spell also has a longer duration. The caster has the option of issuing any number of "passkeys" in the form small jeweled skeleton keys. The keys must be worth a minimum of 10 gp. Anyone carrying a "passkey" does not trigger the alarm.
The material components are the same as those required for the alarm spell.
Sources: Dragon Magazine