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WizardLv. 4

Improved Strength

By casting this spell, the wizard can empower a creature with superhuman strength. Unlike the 2nd-level strength spell, improved strength allows the recipient of the spell to ignore race or class restrictions on his maximum Strength score, possibly reaching scores as high as 25. The exact amount of strength gained varies by the recipient's class group:

Class ! Strength Gain* ------------------------ Warrior | 1d8+4 (max 25) Priest | 1d6+4 (max 23) Rogue | 1d6+4 (max 23) Wizard | 1d4+4 (max 21)

: * Count each percentile bracket of exceptional strength as one point; the strength gain proceeds as 18, 18/01, 18/51, 18/76, 18/91, 18/00, 19, and so on.

Even if the recipient is not a warrior, he gains all the benefits of an exceptional Strength category; for example, if a thief with a Strength of 14 gained 7 points, he would possess a Strength of 18/76 for the duration of the spell. In addition to the attack and damage bonus, increased chance to open doors or bend bars, and increased carrying capacity, the spell recipient may temporarily gain the ability to throw boulders as a giant of equivalent Strength, as shown below:

Strength Score ! Equivalent Giant Type ! Rock Hurling Range ! Damage -------------------------------------------------------------------- 19 | Hill Giant | 80 yards | 1d6 20 | Stone Giant | 100 yards | 1d8 21 | Frost Giant | 100 yards | 1d8 22 | Fire Giant | 120 yards | 1d8 23 | Cloud Giant | 140 yards | 1d10 24 | Storm Giant | 160 yards | 1d12 25 | Titan | 200 yards | 1d20

When the spell ends, the recipient is struck by intense exhaustion; he can do nothing except rest for 1d3 full turns to recover his strength. The material component is a strand of hair from a giant.

Class ! Strength Gain*
Warrior | 1d8+4 (max 25)
Priest | 1d6+4 (max 23)
Rogue | 1d6+4 (max 23)
Wizard | 1d4+4 (max 21)
Strength Score ! Equivalent Giant Type ! Rock Hurling Range ! Damage
19 | Hill Giant | 80 yards | 1d6
20 | Stone Giant | 100 yards | 1d8
21 | Frost Giant | 100 yards | 1d8
22 | Fire Giant | 120 yards | 1d8
23 | Cloud Giant | 140 yards | 1d10
24 | Storm Giant | 160 yards | 1d12
25 | Titan | 200 yards | 1d20

Notes: Uncommon (PO:SM).

Sources: Spells and Magic · Wizard's Spell Compendium

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