Improved Haste
- SchoolAlteration
- ComponentsV, S, M
- RangeTouch
- AreaCreature touched
- Casting time1 rd.
- Duration1 rd./level
- SaveNone
This spell lets the wizard bestow tremendous speed on any one creature. The quickened creature functions at double its normal movement and attack rates, moving and attacking twice in the round. The quickened creature rolls initiative for each round normally; the first basic action always happens at initiative “0” in the round, and goes again on his rolled initiative number. The creature also receives a +4 bonus to its Dexterity score (to a maximum of 25) for the duration of the spell, which can affect reaction adjustment, missile attack adjustment, and defensive adjustment.
Casting the spell takes one entire round, during which both the recipient and the caster can do nothing else. The spell lasts for a number of rounds equal to the caster's level.
Unlike the normal haste spell, this spell has no effect on the recipient's age. This spell negates the effects of a stow or improved slow spell. It is not cumulative with itself or with other similar magic.
The material components for this spell are a lump of grease and a spark of flint and steel.
Notes: Common in the Dark Sun setting; this spell requires a mentor who has been there or spell research in that setting.
Sources: Dragon Kings · Wizard's Spell Compendium