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WizardLv. 2

Immurk's Distraction

When this spell is cast on a concealed item, it clouds the mind of anyone seeking the item and within 50 feet of it, so that they will not find the hidden item. The caster can exclude specific individuals from the effect (these must be specified at the time of casting); all other searchers must make a successful saving throw vs. spell or fail to find the item. For example, if the item is concealed under a blanket, it simply will not occur to an affected individual to look under that blanket.

An individual who successfully saves does not necessarily find the item. The character only avoids the spell's misdirection; unless the right place is successfully searched, the item remains hidden.

An item in plain sight is not protected. Similarly, an individual who is not looking for the affected item is not affected by the spell, and may thus, stumble across the item accidentally. Once the item is touched by someone (other than by one specified to be immune), the dweomer is canceled.

An affected individual specifically directed to look in the right location (for example, by someone outside the area of effect) will do so, but will fail to find the item. Thus, if digging for a buried chest based on paced-off directions, an affected individual makes just enough mistakes to dig in the wrong place.

The caster chants and gestures while casting the spell, scattering a mixture of sand and diamond dust (from a diamond of at least 500 gp value) over the protected item.

Immurk's distraction is said to have been researched for Immurk by Selzen, a mage of Procampur.

Notes: Rare or very rare spell from the Forgotten Realms setting; uncommon or rare in the Inner Sea region.

Sources: Wizard's Spell Compendium

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