Immunity to Undeath
- SchoolAbjuration, Necromancy, Abjuration/Alteration/Necromancy (EM)
- ComponentsV, S, M
- Range0
- AreaSphere of 40-foot radius
- Casting time1 round
- Duration1 round/level
- SaveNone
Sidebar Pages From the Mages This spell creates a globe that moves with and is centered on the caster. The perimeter of this protected area glows with a very faint blue-white radiance, visible only in gloomy or dark surroundings. All creatures can freely pass into and out of the globe.
Within the globe, all beings are rendered immune to energy- draining attacks, strength-draining attacks, mental control, and all undead powers that cause fear, paralyzation, aging, or death (such as a banshee wail). The undead can be turned as usual.
A creature leaving the globe becomes normally vulnerable to undead attacks while it is outside the area. A being on the perimeter is protected as long as any part of its body is in contact with the globe.
In the globe, undead physical attacks inflict normal physical damage. They cannot change form (e.g., a vampire cannot turn from gaseous to solid form or vice versa), nor can undead creatures be animated. Shadows and other hard-to-discern undead are clearly outlined at all times while within the globe and are vulnerable to all weapons.
The caster cannot end the spell's effects before the spell expires. A successful dispel magic spell can destroy the globe. Spellcasting may be freely undertaken within the globe by any caster.
The material components of this spell are a drop of the caster's blood, a seed from any plant, and a drop of holy water.
Notes: Very rare spell from the Forgotten Realms setting; virtually unknown elsewhere. Known to be in The Glandar's Grimoire.
Sources: Dragon Magazine · Pages From the Mages · Wizard's Spell Compendium · Encyclopedia Magica