← All spells
WizardLv. 8

Hornung's Random Dispatcher

With the utterance of a few words, this spell can hurl a creature to a random plane and leave him there. The target, if unwilling, is allowed a saving throw. If successful, the spell fails. If unsuccessful, the victim and all items carried by him are sent to a random plane. To determine the plane, roll on the table below.

D100 Roll | Plane ----------+--------------------------------------------------------------- 01-03 | Abyss 04-06 | Acheron 07-12 | Alternate Prime Material Plane 13-17 | Arcadia 18-23 | Astral Plane 24-27 | Beastlands (Happy Hunting Grounds) 28-30 | Concordant Opposition 31-35 | Elemental Plane (Air, Fire, Earth, or Water) 36-38 | Elysium 39-44 | Ethereal Plane 45-47 | Gehenna 48-50 | Gladsheim 51-53 | Hades 54-58 | Limbo 59-61 | Negative Material Plane 62-64 | Negative Quasi-Plane (Vacuum, Ash, Dust, or Salt) 65-67 | Nine Hells 68-70 | Nirvana 71-73 | Olympus 74-76 | Pandemonium 77-79 | Para-Elemental Plane (Smoke, Magma, Ooze, or Ice) 80-82 | Positive Material Plane 83-85 | Positive Quasi-Plane (Lightning, Radiance, Minerals, or Steam) 86-91 | Prime Material Plane* 92-94 | Seven Heavens 95-97 | Tarterus 98-100 | Twin Paradises

:* Characters sent to the Prime Material plane are teleported elsewhere in the same world.

The caster has no control over the destination of the target. The conditions at the destination may kill the target (for example, arriving in the elemental plane of fire) or merely make life difficult. This determination is left to the DM.

Updated Table from Wizard's Spell Compendium

The original table provided with this spell has been updated to incorporate the Planescape setting.

Random Dispatcher Table D100 Roll | Plane ----------+--------------------------------------------------------------- 01-06 | Alternate Prime Material Plane or campaign setting 07-12 | Prime Material Plane 13-17 | Ethereal Plane 19-21 | Demiplane (Dread, Nightmare, Shadows) 22-25 | Elemental Plane (Air, Earthy Fire, Water) 26-28 | Para-Elemental Plane (Smoke, Magma, Ooze, or Ice) 29-31 | Positive Quasi-Plane (Lightning, Radiance, Minerals, or Steam) 32-34 | Negative Quasi-Plane (Vacuum, Ash, Dust, or Salt) 35-37 | Positive Material Plane 38-40 | Negative Material Plane 41-47 | Astral Plane 48-52 | The Outlands (Sigil) 53-55 | Mechanus 56-58 | Arcadia 59-61 | Mount Celestia 62-64 | Bytopia 65-67 | Elysium 68-70 | Beastlands 71-73 | Arborea 74-76 | Ysgard 77-79 | Limbo 80-82 | Pandemonium 83-85 | Abyss 86-88 | Careen 89-91 | Gray Wastes 92-94 | Gehenna 95-97 | Baator 98-00 | Acheron

:*Characters sent to the Prime Material plane are teleported elsewhere in the same world.

D100 RollPlane
01-03Abyss
04-06Acheron
07-12Alternate Prime Material Plane
13-17Arcadia
18-23Astral Plane
24-27Beastlands (Happy Hunting Grounds)
28-30Concordant Opposition
31-35Elemental Plane (Air, Fire, Earth, or Water)
36-38Elysium
39-44Ethereal Plane
45-47Gehenna
48-50Gladsheim
51-53Hades
54-58Limbo
59-61Negative Material Plane
62-64Negative Quasi-Plane (Vacuum, Ash, Dust, or Salt)
65-67Nine Hells
68-70Nirvana
71-73Olympus
74-76Pandemonium
77-79Para-Elemental Plane (Smoke, Magma, Ooze, or Ice)
80-82Positive Material Plane
83-85Positive Quasi-Plane (Lightning, Radiance, Minerals, or Steam)
86-91Prime Material Plane*
92-94Seven Heavens
95-97Tarterus
98-100Twin Paradises

Random Dispatcher Table

D100 RollPlane
01-06Alternate Prime Material Plane or campaign setting
07-12Prime Material Plane
13-17Ethereal Plane
19-21Demiplane (Dread, Nightmare, Shadows)
22-25Elemental Plane (Air, Earthy Fire, Water)
26-28Para-Elemental Plane (Smoke, Magma, Ooze, or Ice)
29-31Positive Quasi-Plane (Lightning, Radiance, Minerals, or Steam)
32-34Negative Quasi-Plane (Vacuum, Ash, Dust, or Salt)
35-37Positive Material Plane
38-40Negative Material Plane
41-47Astral Plane
48-52The Outlands (Sigil)
53-55Mechanus
56-58Arcadia
59-61Mount Celestia
62-64Bytopia
65-67Elysium
68-70Beastlands
71-73Arborea
74-76Ysgard
77-79Limbo
80-82Pandemonium
83-85Abyss
86-88Careen
89-91Gray Wastes
92-94Gehenna
95-97Baator
98-00Acheron

Sources: Tome of Magic · Wizard's Spell Compendium

Open on AD&D 2e wiki →