WizardLv. 3
Hold Machine
- SchoolAlteration
- ComponentsV, S, M
- Range60 feet
- Area1d3 machines
- Casting time5
- Duration1d4 round + 1 round/level
- SaveNegates
Sidebar Mage vs Machine
This spell temporarily shuts system command of targeted machines into meaningless feedback loops, rendering them immobile. No more than three machines are affected by a single spell. To cast hold machine, the Wizard aims the spell at any point within range, and the three closest machines are considered to be within the area of effect, provided all are within the field of vision and the spell range of the caster. If the spell is successful, it renders the machines immobile for the duration of the spell.
Sources: Dragon Magazine