Hold Golem
- SchoolAbjuration, Enchantment/Charm, Artifice
- ComponentsV, S
- Range10 ft./level
- Area1 golem
- Casting time3
- Duration1 rd./level
- SaveNone
This spell allows the caster to halt a single golem of any type within spell range. The locations of all golems in range and not magically warded are revealed to the caster-even if they are disguised, hidden behind cover, or inactive-and the caster chooses which golem to affect. The chosen golem becomes immobile even if it is under the direct control of another being.
Moreover, a hold golem freezes any existing golem attack (even magic or a breath weapon) in midair, so only creatures venturing into the attack's area are affected. A held golem cannot use any special attack form it possesses until it is released.
The golem can be touched, climbed, attacked, and even dismantled without breaking the spell. The only way to free the golem before the spell expires is to slay the caster. A dispel magic cast on the caster or the golem does not affect the hold golem spell. Once the spell takes effect, even the caster cannot end it before its duration runs out.
Notes: Rare for artificers; otherwise very rare in the Forgotten Realms setting and virtually unknown elsewhere.
Sources: Wizard's Spell Compendium