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WizardLv. 3

Healing Touch (Reversible)

City of Splendors Version

Available to: Guild, Stavros of the Skulls

When the caster touches a living being, hit points are transferred from the caster to the target creature. If the target is unwilling, a successful attack roll is needed. The caster rolls 1d6, and this is the number of hit points given to another character or creature and subtracted from the caster's total. The caster must then make a successful saving throw vs. spell or be paralyzed for 1d4 rounds. Any hit points over the target's normal total are lost. This spell, when cast upon undead creatures, does damage to them equal to the number of hit points lost by the caster.

This spell was developed by Stavros of the Skulls to fulfil an order of the Lords of Waterdeep. With only minor adjustments to the casting, Stavros managed to create a reversed version of vampiric touch.

Wizard's Spell Compendium Version

When the caster touches a living being, life energy is transferred from the caster to the subject being. If the being is unwilling, a successful attack roll is required.

The caster rolls 1d6, and this is the number of temporary hit points bestowed upon the subject and subtracted from the caster's total. The caster must then make a successful saving throw vs. spell or be paralyzed for 1d4 rounds. Any transferred hit points over the target's normal total are lost. The temporary hit points are the first lost to any subsequent damage, and any remaining after one hour per caster level are lost.

When cast upon an undead creature, this spell inflicts damage equal to the number of hit points lost by the caster.

This spell was developed by Stavros of the Skulls to fulfill an order of the lords of Waterdeep. It is essentially a reversed version of the vampiric touch spell.

Notes: Known by the mage Stavros; uncommon for the Watch-Wizards' Guild of Waterdeep; virtually unknown outside the Forgotten Realms setting.

Sources: City of Splendors · Wizard's Spell Compendium

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