WizardLv. 7
Gullship - Elf
- SchoolAlteration
- ComponentsV, S, M
- Range10 yds.
- Area1 vessel
- Casting time1 turn
- Duration1 hr./level
- SaveNone
When cast, this spell allows a single normally water-borne vessel to fly. The vessel can be no longer than 10 feet per level of the caster, and it must still rely on the winds to move (MC E). The caster can control the vessel's altitude up to 100 feet per level. A vessel raised with this spell will lower itself gently to sea level as the spell ends; it will not come crashing down. The caster need not maintain concentration, except when changing altitude.
The material components of this spell are a small model boat and the feather of a seagull.
Notes: Common for elves, who jealously guard it; otherwise very rare.
Sources: Wizard's Spell Compendium