Guard Life
- SchoolAbjuration
- ComponentsV, S
- Range60 yards
- Area10' radius
- Casting time5
- Duration5 rounds + 1 round/level
- SaveNone
Guard life protects those within the area of effect from the life draining effects of the undead and the pain caused when defilers pull energy to power their spells. Those subjected to attacks by undead that would have drained them of levels receive a saving throw vs. death magic with a +4 bonus to avoid the effects. The spell grants subsequent saving throws against the same thing for every round it remains in effect. Even if someone were drained before, they receive a new saving throw to avoid further draining in the next round. Should the recipient be attacked by more than one level-draining undead per round, he receives a saving throw against each one. Any attacks against which the character successfully saves do not drain him, though any physical damage inflicted by such attacks is still applied.
Those under this spell's protection take no initiative penalty from the pain caused by a defiler's drawing of spell energy. The effects from sorcerer-kings aren't covered by this spell. Their energy tapping inflicts full damage just as if the spell weren't in effect.
Sources: Defilers and Preservers: Wizards of Athas