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WizardLv. 5

Grimwald's Graymantle

(See also: Grimwald's Graymantle (Lvl 6))

On the round of casting, a small skull or bone is imbued with a silvery-gray radiance. The skull or bone can then (in the next round) be touched to an opponent or thrown to the limit of the spell's range against a target. In cases of touching the skull to an opponent, the attack is +2 to hit. Otherwise the chances of hitting are normal, according to the mage's normal THAC0

If the skull or bone hits the target, the gray radiance is transferred from the skull to the creature, covering it entirely. For the duration of the spell, the creature cannot regain hit points by any means. Natural regeneration (such as that of trolls) is stopped as are the effects of a ring of regeneration, potion of healing, or staff of curing. Spells that return lost hit points (cure light wounds; heal) will not work on that individual. Other necromantic spells will function normally, including those that cure other afflictions (disease, blindness). Those that remove hit points (cause light wounds) are unaffected by the spell.

Should the gray-wrapped skull or bone miss the target, or should the target make a saving throw vs. spell (at -2 for those administered by touch), the graymantle fades and the spell has no effect.

Upon the expiration of the spell, automatic healing abilities and items such as the ring of regeneration or the troll's regenerative ability are restored and regenerate hit points normally. Any healing attempted during the spell's duration is lost.

The material component of this spell is the skull or bone used.

Notes: Uncommon or rare spell. Known to be in The Tome of the Covenant.

Sources: Wizard's Spell Compendium

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