Ghostgrail
- SchoolAbjuration, Alteration, Necromancy
- ComponentsV, S, M
- RangeTouch
- AreaCreature touched
- Casting time6
- Duration1 rd./level
- SaveNone
This spell affects the caster or a single creature touched during spellcasting. It makes the recipient immune to all undead special powers (level or Strength draining, fear, mummy rot, and the like), so that the protected being suffers only physical damage from undead attacks. A wizard under the effects of a ghostgrail does not age when encountering a ghost and need not make a saving throw when hearing a banshee wail.
Moreover, the spell allows the protected being to see, hit, and damage undead with normal weapons (shadows are always seen, vampires can be struck when gaseous, and so on). This temporarily overrides undead immunities, but also negates any special bonuses the recipient receives against undead (for example, a mace of disruption wielded by the recipient would not blast undead out of existence). A ghostgrail spell does not negate spell-like undead powers, such as phasing or flying, and does not provide any protection against spells cast by undead, such as a spell cast by a lich.
The material component of the ghostgrail spell is the dust from a coffin or burial slab.
Notes: Rare in the Forgotten Realms setting; virtually unknown elsewhere.
Sources: Wizard's Spell Compendium