Ghost Rigging
- SchoolConjuration/Summoning, Province: Wind
- ComponentsV, S, M
- Range120 yds.
- Area1 vessel
- Casting time4
- Duration1 hr./level
- SaveNone
Used primarily at sea, this magic creates a “ghostly” rigging on a ship or other vessel, which functions just as normal rigging does. Sorcerers typically use the spell to replace damaged sails or masts that have snapped-especially when the crew is no longer sufficient to rig the ship by other means.
The rigging always matches the vessel's needs. Thus, an unmasted galleon gains three masts, each with a billowing set of sails. A raft or barge acquires a single sail, sufficient to help it on its way. The vessel moves normally for its type.
The conjured rigging performs as normal rigging in all ways-even in combat. It is vulnerable to damage just as normal rigging would be. Further, a successful dispel magic or similar spell can destroy it. The rigging is translucent and glows dimly; sails provide a soft radiance even at night. The caster can place a personal symbol on the sails to advertise his presence. For instance, one sorcerer pirate creates sails that resemble screaming faces, appearing and disappearing as the wind catches the ghostly fabric.
The material components of this spell are a bit of canvas and string. When the spell is cast, the components expand and change to become the ghostly rigging.
Notes: Common in Arabian settings; otherwise very rare.
Sources: Wizard's Spell Compendium