Ghost Pipes
- SchoolAlteration, Illusion/Phantasm, Song
- ComponentsV, S
- RangeTouch
- AreaOne instrument
- Casting time1 round
- DurationPermanent (PFtM) Until touched by a living creature (WSC)
- SaveNone
(See also: Ghost Pipes (Priest Spell))
When this spell is cast, the mage can cause any one nonmagical musical instrument to play itself. The instrument must be whole and in playing condition. It need not be an instrument that the mage himself can play, but he must be able to softly whistle or hum the desired tune. This tune can be no more than one minute long.
Upon releasing the instrument, it glows as if limned with faerie fire and levitates at the level it was released. The various parts of the instrument (keys, valves, strings, etc.) move under the control of the magic. Upon reaching the end of the song, the instrument repeats the tune over and over until stopped.
The ghost pipes stop playing when any living creature touches the instrument. The radiance fades and the instrument slowly settles to the ground.
This spell was originally created by Vangerdahast of Suzail, currently royal magician to King Azoun IV It was made available through the Council of Mages. Royal scuttlebutt claims firmly that the august and puissant Vangerdahast is deeply embarrassed by this early attempt at spell research and would have banned it completely except that His Majesty enjoys the spell as a novelty. The throne room is often filled with an orchestra of levitating, glowing instruments.
Notes: Uncommon spell. Known to be in The Libram of Lathintel. (Note that this spell's level is 2nd, not 3rd, as has been given in some sources.)
Sources: Wizard's Spell Compendium