Ghost Light
- SchoolConjuration
- ComponentsV, S, M
- Range120 yrds.
- Area10 linear feet
- Casting time5
- DurationConcentration
- SaveNone
With this spell, the wu jen summons a ghostly green radiance anywhere within the range of the spell. The light can be used to illuminate some object or can be shaped in any form within the limits of the area of effect. Furthermore, the caster can control the movement of the light. The ghost light could be formed in the shape of a man and then commanded to walk or fly, for example.
The spell lasts as long as the caster continues to concentrate on it. Common superstition holds that various evil spirits radiate a light similar to that produced by the ghost light spell. Intelligent creatures with a low rating or those less than 1 Hit Die must make a saving throw vs. spell upon seeing the ghost light. If the saving throw is successful, the creature stands its ground, albeit nervously. Those who fail panic, running at their full movement rate away from the light for 1 round. If they are unable 10 flee. they cower and attempt to bide. If forced to fight under these conditions, they suffer a penality of -2 on attack rolls.
The material component for this spell is a piece of phosphorus.
Notes: Common in oriental settings; otherwise very rare.
Sources: Oriental Adventures · Wizard's Spell Compendium