Ghastly Hands
- SchoolNecromancy
- ComponentsV, S
- Range0
- AreaThe caster
- Casting time3
- Duration2 rds./level.
- SaveNone
When this spell is cast, the flesh of the wizard's hands changes to resemble the flesh of a ghast. Those within 10 feet of the wizard will smell a sickening stench; if they have met ghasts before, they will recognize the stench as being similar to the nauseating odor given off by those beasts, though it has no other adverse effect.
Any human or demihuman (including elves) touched by the wizard must make a successful saving throw vs. paralyzation or be paralyzed for 4 * 1d6 rounds. Only one creature can be touched per round, and the wizard must make a successful attack roll. The wizard can end the spell at will (but not the paralyzation, which runs its course).
Notes: Restricted to savage mages and necromancers: very rare. (Updated from Dragon Magazine.)
Sources: Dragon Magazine · Wizard's Spell Compendium