Gauntlet of Teeth
- SchoolEvocation, Force
- ComponentsV, S, M
- Range10 ft/level
- AreaSpecial
- Casting time5
- Duration6 rds.
- Save2
This spell creates a whirling oval of disembodied teeth in midair. The countless teeth all face one way, and they spin around each other in random arcs within an oval area 8 feet long or tall and 4 feet across at its widest extent. The caster can, in any round in which he does no other spellcasting, mentally direct the gauntlet to fly about at MV Fl 9 (MC: A), tilting it as desired. (Its orientation is vertical when it first appears.) If other spellcasting is undertaken by the caster, the teeth of the gauntlet whirl about in a stationary location until control is resumed. The gauntlet can form about a target creature, and it compresses to fit through any opening at least as large as the caster's head.
The teeth are constructs of force and can penetrate any non-magical armor. They cause any creature 6d4 points of damage on contact (or per round of continued contact with immobile creatures). They do no damage to objects. If a gauntlet of teeth can pass through a target creature-that is, move up to, envelop, and continue onward beyond it-damage is increased by an additional 2d4 points. If circumstances permit (for example, a gauntlet of teeth moving down a narrow passage occupied by a file of beings), the dweomer can harm up to 12 beings per round, but it deals the specified damage to each only once. (In most cases, only one or two victims are affected in a round.)
Magical armor of any sort (not bracers or rings) provides some protection from the gauntlet. Its damage is reduced by 2 points for each magical plus of the armor worn (leather armor +2 would reduce the damage by 4 points). The minimum damage caused by the gauntlet is 2 points.
The material components of this spell are at least seven teeth. They are consumed by the spell.
Notes: Rare in the Forgotten Realms setting; virtually unknown elsewhere.
Sources: Wizard's Spell Compendium