Gambler's Luck
- SchoolEnchantment/Charm, Invocation
- ComponentsV, S, M
- RangeTouch
- AreaCreature touched
- Casting time1
- Duration1 turn/level
- SaveNone
When cast, the wu jen has no control over what form this spell takes. He must abide by the winds of fate. There is a 60% chance the outcome is good and a 40% chance the outcome is bad. A good outcome improves all die rolls made for the character by 1 (or 10% for percentile rolls) for the duration of the spell. A bad outcome does not affect the die rolls of the character but afflicts him with a gambling mania for the duration of the spell.
The individual automatically accepts any game of chance or wager offered him. The game or wager must include some element of chance; thus, a dare does not fall into this category. Like¬wise, the spell does not force the individual to accept suicidal wagers (the individual does not agree to kill himself or let another kill him) on the basis of a coin toss. He would, however, accept a bet that offered freedom or surrender on the basis of a roll of the die. The individual con¬tinues to play at any game until unable to pay, although he attempts to borrow from others to remain in a game.
The material component for this spell is a small statuette of the god of luck.
Notes: Common in oriental settings; otherwise very rare.
Sources: Wizard's Spell Compendium