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WizardLv. 4

Galkyn's Bolt

This spell is sometimes used by Harper mages who are expecting trouble but have a need to carry mostly nonbattle spells. Named for its long-dead creator, it “drinks” any spell of 4th level or less that is currently memorized in the caster's mind, converting it into a magical bolt.

This raw energy pulse leaps at a being of the caster's choice, striking at a +4 bonus to hit and using the caster's TH ACO. The caster can will the pulse to fly straight or to arc around or over barriers. A bolt that misses simply fades away and the magic is wasted. A hit inflicts 5d4 points of damage. Undead and other beings linked to the Negative Material Plane suffer 5d6 points of damage instead.

Notes: Restricted to the Seven Sisters, their apprentices and certain Harpers; uncommon or rare.

Sources: Wizard's Spell Compendium

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