Freezefire
- SchoolAlteration
- ComponentsV, S
- Range5 feet per level
- AreaSpecial
- Casting time3
- DurationSpecial
- SaveSpecial
Freezefire is an unusual spell that allows the caster to freeze one or more fires within range, whether natural or magical, into inert blue ice, thus allowing it to be touched or handled without harm. Up to one 5' x 5' sphere of flame (normal or magical) is transformed into blue ice for every four experience levels, and its duration is permanent with regard to normal fire. As for magical fire, it is affected in the following ways: If it hasn't manifested yet (e.g., a fireball flying through the air), it stays inert for 3-5 rounds (the aforementioned fireball would fall to the ground as a lifeless lump of ice and sulphur); If the magical fire is already in effect (e.g., a wall of fire), the spell causes it (or a part of it, if it is too large for the caster to affect completely) to turn to blue ice for the space of 1 round per level of the caster. While frozen, it can be physically touched, even broken, without ruining the spell. Thus, part of a wall of fire that has been frozen could be broken down and one could pass through unscathed, while the frozen lump that was a fireball could be picked up and thrown a few rounds later for the usual effects. It doesn't affect fire-based spells of 5th level or higher, nor does it prevent a dragon or chimera from breathing flame unless it was cast 1 round previously. In that case, the creature is allowed a saving throw vs. spell to resist its effects, and, if the save is failed, it is unable to breathe flame for 2-3 rounds.
Sources: Dragon Magazine