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WizardLv. 2

Footsteps of the Quarry

When cast upon himself or a chosen target, this spell allows the caster to follow the tracks of a specific creature or person named at the time of casting. The person so named must have traveled through the area within the last 24 hours.

The spell creates a line of footprints that lead in the direction taken by the person being tracked. The footprints fade into invisibility once the tracker has passed. The spell lasts for one hour per level of the caster and continues tracking the quarry for the full length of time regardless of whether or not the quarry is still within an area that could be reached within 24 hours.

Even if the quarry is riding, the footsteps appear just as if he had walked across the land himself. If the quarry crosses through water along the path, the footsteps stop and resume on the other side. Should the quarry not leave the water directly opposite where he entered, the tracker may have to spend some time locating the place where the quarry left the water. Should the quarry leave the ground by levitating or flying, the trail is lost and the spell ends.

The material components for this spell are a piece of straw and a bone needle.

Sources: Defilers and Preservers: Wizards of Athas

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