WizardLv. 2
Fisher's Luck - Pluma
- SchoolConjuration/Summoning
- ComponentsV, S, M
- Range0
- Area100 yds./level
- Casting time3 turns
- DurationSpecial
- SaveNone
By means of this spell, the caster attracts all fish within the area. While the fish do not exactly fling themselves onto shore, netters or spearmen can take a continuous catch. Fish must be present for the spell to work, and those with more than 2+1 Hit Dice receive a saving throw vs. spell to avoid the dweomer. The spell lasts as long as the caster concentrates, to a maximum of one day.
The material components are bits of fish scales.
Notes: Restricted to practitioners of pluma magic (the Maztica setting); common.
Sources: Wizard's Spell Compendium