Firewater
- SchoolAlteration (Alchemy)
- ComponentsV, S, M
- RangeTouch
- AreaSpecial
- Casting time1
- Duration1 rd.
- SaveNone
By means of this spell, the wizard changes a volume of water to a volatile, flammable substance similar to alcohol and likewise lighter than water. If this substance is exposed to flame, fire, or even a spark, it will burst into flames and burn with a hot fire. Each creature subject to firewater flame suffers 2d6 points of damage.
The caster can turn 1 pint of water per level into firewater, to a maximum of 10 pints. If poured on a non-porous surface, such as a stone floor, a line 1 foot across and 1 foot wide per caster level can be created. If ignited, it burns for an entire round.
The firewater created will evaporate and be useless within 1 round, even if it is securely contained and sealed, so it must be utilized (ignited) the round after its creation.
The material components of this spell are a few grains of sugar and a raisin.
Notes: Uncommon spell.
Sources: Wizard's Spell Compendium