Fiendform
- SchoolAlteration
- ComponentsV, S, M
- Range0
- AreaThe caster
- Casting time1 rd.
- Duration1d4+1 turns/2 levels
- SaveNone
Only wizards of evil alignment can learn this spell, which grants its caster the form and abilities of a randomly selected creature from the lower Planes. When cast, roll d 100 on the following table to determine the form that the wizard takes. (If the DM does not have access to the Planescape Monstrous Compendium*. Appendix I, roll randomly for a fiend listed in the Monstrous Manual Tome.)
Die Roll | Fiend ---------+--------------------- 01-15 | Tanar'ri, alu-fiend 16-30 | Tanar'ri, bar-lgura 31-40 | Tanar'ri, cambion 41-45 | Tanar'ri, succubus 46-50 | Tanar'ri, chasme 51-55 | Tanar'ri, nabassu 56-60 | Tanar'ri, balor 61-65 | Tanar'ri, vrock 66-75 | Yugoloth, dergholoth 76-85 | Yugoloth, mezzoloth 86-90 | Yugoloth, yagnoloth 91-95 | Yugoloth, arcanaloth 96-00 | Yugoloth, nycaloth
Unlike polymorph or similar spells, fiendform grants its caster many abilities of the creature rolled, including special attacks and defenses, immunities, Armor Class, and hit points. Fiend form does not grant abilities based on Intelligence, innate magical abilities, magic resistance, or the ability to gate in other extraplanar entities. The caster also gains the vulnerabilities of the form, as determined by the type of fiend rolled.
After the spell expires, the caster returns to his or her original form. Any damage suffered while in fiendform remains when the caster takes his original form. A caster slain in fiend form must save vs. death magic or be slain in normal form as well. In that event, the caster reforms as a manes in the Abyss and is not restorable by any means. Even if the saving throw is successful, the caster immediately reverts to normal form with 0 hit points and lies in a coma for 3d10 hours.
The material component of the fiendform spell is a crystal statuette of a fiend (of any type) worth at least 3,000 gp. The statuette shatters when the spell ends; it is left behind when the spell is cast to focus energy required for the spell. If it is prematurely shattered the spell ends immediately.
Notes: Rare; usually found in the hands of evil NPC spellcasters.
| Die Roll | Fiend |
|---|---|
| 01-15 | Tanar'ri, alu-fiend |
| 16-30 | Tanar'ri, bar-lgura |
| 31-40 | Tanar'ri, cambion |
| 41-45 | Tanar'ri, succubus |
| 46-50 | Tanar'ri, chasme |
| 51-55 | Tanar'ri, nabassu |
| 56-60 | Tanar'ri, balor |
| 61-65 | Tanar'ri, vrock |
| 66-75 | Yugoloth, dergholoth |
| 76-85 | Yugoloth, mezzoloth |
| 86-90 | Yugoloth, yagnoloth |
| 91-95 | Yugoloth, arcanaloth |
| 96-00 | Yugoloth, nycaloth |
Sources: Spellbound · Wizard's Spell Compendium