Featherfoot (Reversible)
- SchoolAlteration
- ComponentsS
- RangeTouch
- AreaOne creature
- Casting time5 rounds/level
- Duration1 turn
- SaveNone
The person affected by this spell gains the magical ability to move quietly and weightlessly at a normal walking pace or slower. If he tries to go any faster, the effect of the spell is lost.
While the spell is in effect, the character gains +30% to his move silently roll. (If he does not possess this skill, for the duration of the spell he performs as though he does possess the skill with a score of 30%.) The person affected by this spell does not leave any footprints, nor does he set off weight or pressure-based traps.
Leadfoot
The reverse of this spell, leadfoot, affects one creature. The victim is allowed a saving throw to avoid being affected by the spell. The victim of a leadfoot spell moves loudly and heavily. He cannot move silently or hide in shadows, and automatically sets off any pressure-based traps he steps on. (No roll is necessary.)
A leadfooted character inside the area of a silence spell moves normally; he can be heard if he fails to make a move silently roll.
Notes: Restricted to ninja spellcasters and those trained by them.
Sources: The Complete Ninja's Handbook · Wizard's Spell Compendium