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WizardLv. 2

Featherfoot (Reversible)

The person affected by this spell gains the magical ability to move quietly and weightlessly at a normal walking pace or slower. If he tries to go any faster, the effect of the spell is lost.

While the spell is in effect, the character gains +30% to his move silently roll. (If he does not possess this skill, for the duration of the spell he performs as though he does possess the skill with a score of 30%.) The person affected by this spell does not leave any footprints, nor does he set off weight or pressure-based traps.

Leadfoot

The reverse of this spell, leadfoot, affects one creature. The victim is allowed a saving throw to avoid being affected by the spell. The victim of a leadfoot spell moves loudly and heavily. He cannot move silently or hide in shadows, and automatically sets off any pressure-based traps he steps on. (No roll is necessary.)

A leadfooted character inside the area of a silence spell moves normally; he can be heard if he fails to make a move silently roll.

Notes: Restricted to ninja spellcasters and those trained by them.

Sources: The Complete Ninja's Handbook · Wizard's Spell Compendium

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