← All spells
WizardLv. 0

Ethereal Walk

source=Dragon Magazine #229

By use of this spell, the wizard and any creature(s) they touch are transported immediately to the border ethereal plane. In this region, the wizard can see into the Prime Material plane and may then travel along the border to reach a desired location on the Prime Material. While in the border ethereal, the wizard may also enter into adjoining planes as well, including the ethereal (deep), the four known demi-planes, the inner planes (elemental, para- and quasielemental), alternate ethereal and alternate Prime Material planes. Remaining in the border ethereal also keeps the wizard safe from ether cyclones (see Manual of the Planes or the PLANESCAPE setting for details).

Any creatures touched by the wizard when this spell is cast also make the transition to the border ethereal plane. They may opt to follow the wizard, wander off into the border ethereal, or stumble back into the Prime Material plane (50% chance for either result if they are lost or abandoned by the wizard). Creatures that are unwilling to accompany the wizard into the border ethereal receive a saving throw, negating the effect if successful.

Open on AD&D 2e wiki →