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WizardLv. 3

Entice Undead

Sidebar Grim Callings This spell allows the moribund to draw undead creatures to his location. When the final words of the spell are intoned, a 10' high and 3' wide pillar of swirling black vapors is created. This pillar is a source of weak negative material energy that draws undead. Any and all mindless undead creatures (skeletons, zombies and the like) within the area of effect move toward the pillar. The more powerful undead are allowed a saving throw to see if they resist the pull of the spell. While traveling toward the pillar, undead creatures attack only in self-defense or if the way is blocked. When the drawn undead finally arrive at the pillar, they spend a single round staring into its depths. Then they are free of the spell's effects. Entice undead does not give the casting mage any power over the creatures once they arrive.

The negative energy is weak and mostly harmless to living things. The area around the base of the pillar is blasted of vegetation, requiring years to recover. Animal life automatically flees the area within 1 mile of the pillar. Intelligent creatures must make a saving throw vs. spell when within sight of the pillar or be so unnerved by its presence that they suffer -1 on all rolls. Anyone foolish enough to actually touch the swirling black energy suffers 1d6 hp damage and loses 1d6 Constitution points; lost Constitution points are regained at a rate of one per hour.

Though the mage need not concentrate on the pillar to maintain it, should he move farther away than 30 feet, the spell abruptly ends. The material component is a human thighbone thrust into the earth where the pillar is to appear. This spell can only be cast after sundown.

Sources: Dragon Magazine

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