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WizardLv. 1

Enlarge Skeleton

This spell can be applied to all or part of a human-sized or smaller skeleton, but fails if used on bones of different individuals. It is effective on both undead and normal skeletal remains; if applied to an undead creature, it has no effect on controls or commands already in existence affecting the creature but does not itself establish any such control. An enlarge skeleton can turn an animal skeleton into a monster skeleton and a normal human skeleton into a giant skeleton (as per the MONSTROUS MANUAL tome). When applied to nonanimated remains, it is usually employed to make a bone longer and heavier for use as a prop, tool, or weapon.

This spell can be applied to only part of a skeleton, lengthening it to a maximum of twice what it was before the spell was applied. This is usually employed to lengthen the stump of a missing arm into a longer limb, but can also be used as an attack (for example, to make a hostile skeleton fall over by making one leg twice the length of the other).

The spell has utterly no effect on the bones of living creatures.

Sources: Cult of the Dragon

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