Empower Skeleton
- SchoolNecromancy
- ComponentsV, S, M
- RangeTouch
- AreaOne undead skeleton
- Casting time1 turn
- DurationUntil activated
- SaveNone
This magic imbues a skeleton (which must already be undead, though it need not be under the control of the caster) with the ability to cast a single 1st- to 3rd-level wizard spell when specific conditions outlined by the caster during bestowal of the empowerment are met. Years may pass before the conditions are fulfilled, or they may be met at once. (Careless casters have been attacked by their own spells because their presence fulfilled the conditions they set!) The skeleton only unleashes the chosen spell once before the empowerment is discharged. In situations when it is unclear if the conditions have been met, the skeleton does not launch the magic.
The spell to be unleashed by the skeleton must be cast by the caster of the empowerment on the round immediately after the empower skeleton spell is cast. The caster need not be touching the skeleton during this second spellcasting, but must be able to see it. This second spell vanishes without apparent effect into the skeleton to be launched later when its casting conditions are met. It operates as if cast by the caster and strikes at a random target if more than one is present and a valid target when the casting conditions are met. The wizard loses the spell slot of the imbued spell until the skeleton casts it or is destroyed. Multiple empower skeleton spells cannot be cast on the same skeleton.
The material component of this spell is a handful of ashes from a scroll that was burned while it still bore at least one intact wizard or priest spell.
Sources: Cult of the Dragon