Eluding the Death Blow (Reversible)
- SchoolAbjuration, Alteration
- ComponentsS
- Range10 feet/experience level
- Area10-foot cube/experience level
- Casting time1
- Duration1 round
- SaveNone
(See also: Elude Blow (Wizard Spell))
On the round that a wizard casts eluding the death blow, or on the following round (caster's choice), the character may select any melee strike(s) in the area of effect and make them miss. Both weapons and natural attacks (claws, teeth, etc.) appear to be knocked aside by an unseen force. While wizards use this spell mostly for personal defense, clever spellcasters do not overlook its battlefield application. One or two castings of this effective abjuration can turn the tide of a small battle.
The reverse of this spell, strike of doom, has the same range and area of effect as eluding the death blow, but all melee strikes selected in the area receive a +4 bonus to attack and damage rolls.
Sources: Glantri: Kingdom of Magic