Elemental Transmogrification
- SchoolAlteration, Province: Flame, Sand, Sea, Wind (Air, Earth, Fire, Water)
- ComponentsV, S
- Range20 yds.
- Area10 ft. +5 ft./level diameter circle
- Casting time2 rds.
- DurationInstantaneous
- SaveNeg.
This powerful spell covers an area 10 feet in diameter, with 5 feet being added to the circle's diameter for every level of the caster.
This spell affects those items that are composed of an elemental material. Elemental materials are those with strong ties to one of the four elements. Metals, gems, and glass all have ties to the element of sand and would be affected. However, such things as cloth, living creatures, and paper have no real ties to an elemental province and would be unaffected. Any item in the area of effect composed of an elemental material is allowed a saving throw vs. spell.
If an item that could be affected fails its saving throw, it is immediately transformed into another elemental type. The type of element into which items are “transmogrified” is determined at the time of the casting. Elementalists and sorcerers must choose to transform items into an elemental province to which they are related.
The transmogrification is permanent and irreversible. The effects of transformation into most elements is obvious, but fire needs a bit further explanation.
When items are converted into fire, they become elemental fire. They burn very brightly but briefly for only one round. This flame is hot but affects nothing it touches; flesh doesn't burn nor do flammable objects ignite.
Any object affected by this spell turns into the appropriate element, remains in place for one round, and then is transported to its associated elemental plane.
Notes: Uncommon in Arabian settings; very rare elsewhere.
Sources: Wizard's Spell Compendium