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WizardLv. 6

Duhlark's Glasstrike

(See also: Duhlark's Glasstrike Trap)

Available to: Duhlark Kolat :This spell is reversible

When cast, the glasstrike alters all living and nonliving material to glass for the duration of the spell, making the target quite vulnerable to shattering and breaking. Curiously, this spell doesn't affect magical items; a character could be turned to glass but still be wearing viable plate mail +2 and a ring of the ram. Living beings under the effects of the spell are unaware anything has happened and are effectively in stasis during the spell's duration; if the caster is a transmuter (and particularly cruel), he or she can allow living recipients of the spell to remain conscious and aware of their fragile fate. Any material turned to glass can be affected by such spells as glassteel or permanency. The spell can be canceled by a reverse casting of the spell or by dispel magic.

One alternate casting method for this spell is to cast it on glass surfaces. In this casting, the spell remains viable but unactivated and is effective for 24 hours per caster level. If something comes into contact with the enspelled surface (or is within 2'), the spell then takes effect as normal. The caster chooses the parameters of the spell trigger in terms of the type of being (i.e. the caster could generally specify "the spell will be triggered by the touch of a living creature" and have a yard full of glass squirrels, or "the spell activates if a humanoid touches it," saving the wildlife from a glassy fate) or material ("the spell will activate if leather contacts this window", "all metals will trigger the spell"). If a material is mentioned in the casting (as in this method), only the specified material is affected, making it possible for a thief to shatter her armor while breaking in through a window or a glassy spy to fall to his death, leaving some nice magical items behind.

The material component for this spell is some sand or a small piece of glass.

Sources: City of Splendors

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