WizardLv. 5
Dispel Exhaustion
- SchoolIllusion/Phantasm, Mentalism
- ComponentsV, S
- RangeTouch
- Area1 to 4 persons in a 20-ft. cube
- Casting time5
- Duration2 turns/level
- SaveNone
This spell utterly convinces up to four persons (as defined by the charm person spell) that they are well and rested. They can move and attack at double speed for 1 round every turn (as if hasted, but with no aging effect). In addition, the recipients temporarily recover 50% of any hit points that had been lost at the time the spell was cast. These bonus hit points are the first lost to any subsequent damage, and any remaining bonus hit points are lost at the end of the spell's duration (3 hours at 9th level). A second casting of this spell on the affected individuals while the first is in effect negates both spells.
Notes: Restricted to illusionists and mentalists; uncommon.
Sources: Wizard's Spell Compendium