Dedication
- SchoolAlteration
- ComponentsV, S, M
- RangeTouch
- AreaOne creature
- Casting time1 turn
- Duration24 hours
- SaveNone
This potent dweomer provides benefits for a single target who is engaged in an ongoing activity which is named at the time the spell is cast. The spell allows either the caster or a creature designated as the spell recipient to be endowed with the following benefits.
The target needs no sleep for the duration of the spell and can push on, traveling farther or working beyond what would normally be possible. At the end of this time, the target must rest normally or become exhausted and unable to do more than move at half speed for the next 24 hours. Additionally, the target needs only half his normal allotment of food and water, even though he is expending more energy. At the end of the 24 hours, he must resume eating and drinking normally or lose 1d4 points of Constitution, which return at the rate of one per day of complete rest. Finally, the recipient receives a +1 bonus to all attack, damage, and saving throw rolls so long as he is still engaged in the task for which he was dedicated. This is a popular spell among chasseurs and purifiers.
Dedication may only be cast once every 72 hours. Humans, demihumans, and humanoids can't withstand the punishment such a spell inflicts more often than that. If a second dedication spell is cast on the same target before the 72 hours are up, the recipient collapses just as if he had failed to eat, drink, and rest at the end of the spell. Only willing targets may have the dedication spell cast on them.
The material component for this spell is a ceramic bit which is wrapped in a small piece of cloth and tied to a stick or twig.
Sources: Defilers and Preservers: Wizards of Athas