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WizardLv. 5

Deathmaster's Vial

This spell activates an evil fluid that has been sealed in specially prepared vial. The activated concoction can be hurled as a grenade-like missile. A direct hit inflicts 2d8+3 points of rolling damage. A miss within 5 feet inflicts 1d4+1 points of rotting damage.

The casting activates 1 vial per 3 levels of the caster, up to a total of 5 vials at 15th level. The vials must be used within 2 hours of exposure to direct sunlight, hut will last for 2-2(1 days if kept in darkness. Exposing the liquid to the air after activation destroys it within a round. The vials radiate evil.

Preparation: The base fluid is made from boiling the remains of a ghoul or ghast for 2-t hours and adding various noxious substances worth about 300 gp. This yields enough liquid to fill up to 5 small vials (like those used to carry holy/unholy water).

Notes: Restricted to necromancers; rare.

Sources: Wizard's Spell Compendium

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