WizardLv. 2
Darkness, 15' Radius
- SchoolAlteration, Shadow
- ComponentsV, S, M
- Range10 yds./level
- Area15-ft. radius
- Casting time2
- Duration1 turn + 1 rd./level
- SaveNone
(See also: Darkness (Creature))
This spell causes total, impenetrable darkness in the area of effect. Infravision is useless. Neither normal nor magical light works unless a light or continual light spell is used. In the former event, the darkness spell is negated by the light spell and vice versa.
The material components of this spell are a bit of bat fur and either a drop of pitch or a piece of coal.
Notes: Common spell (PHB). A third-level variant of the darkness spell is thought to exist, developed by drow. It is immobile, centered on the caster’s location, and lasts for one turn per level.
Sources: Player's Handbook · Wizard's Spell Compendium