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WizardLv. 2

Darkness, 15' Radius

(See also: Darkness (Creature))

This spell causes total, impenetrable darkness in the area of effect. Infravision is useless. Neither normal nor magical light works unless a light or continual light spell is used. In the former event, the darkness spell is negated by the light spell and vice versa.

The material components of this spell are a bit of bat fur and either a drop of pitch or a piece of coal.

Notes: Common spell (PHB). A third-level variant of the darkness spell is thought to exist, developed by drow. It is immobile, centered on the caster’s location, and lasts for one turn per level.

Sources: Player's Handbook · Wizard's Spell Compendium

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