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WizardLv. 6

Curse of Lycanthropy

This spell causes a temporary case of lycanthropy in the victim touched by the caster. A normal attack roll is required for the wizard to touch the victim, who must then roll a saving throw vs. spell. Failure indicates that the victim is affected by lycanthropy. Every month, the victim's condition manifests with the full moon; after each attack, the victim can make another saving throw vs. spell to see if the spell's effects wear off.

Almost any type of standard lycanthropy can be induced with this spell. By using the blood of a normal animal as a spell component, the wizard can cause the victim to assume that were- form.

Lycanthropy manifests the night of the full moon, as well as the night immediately before, and the night immediately after, the full moon. During those nights, the character gains no benefits from sleep or normal healing, and loses all memory of events which happen while in animal form. In all respects, the character gains the abilities, immunities, defenses, and bloodlust of an infected lycanthrope; it cannot transmit lycanthropy. When the three-night attack is over, the victim can make another saving throw, with a –3 penalty, to throw off the spell's effects.

A remove curse allows the character to roll a saving throw vs. polymorph; success means the curse is broken. A wish also dispels the curse. No other spells can remove the curse.

Sources: Monstrous Manual · Wizard's Spell Compendium

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