Create Shade
- SchoolAlteration (Shadow)
- ComponentsV, S, M
- RangeSpecial
- Area1 creature (Dragon) 1 being (WSC)
- Casting time1 day
- DurationInstantaneous
- SaveNone
(See also: Create Shade - Al-Qadim (Wizard Spell))
This powerful spell infuses one being with shadowstuff from the Shadow World and transforms that individual into a shade. The subject must be a single-classed human or demihuman of at least 10th level. Only a free-willed wizard can cast this spell successfully.
The casting of this spell is a long, delicate, and highly complex procedure. The caster and the subject must not be disturbed at all, or else the spell will fail. Additionally, the wizard must cast summon shadow, shadow walk, gate, and permanency upon the subject for the transformation to succeed. Upon completion of all the castings, the subject must survive a system shock roll.
A 25% bonus can be added to this roll if this spell is cast in the Shadow World itself. A percentile roll less than or equal to the survival chance indicates that the subject has been transformed successfully into a shade. Failure means that the subject dissolves away into Shadow, lost forever. Not even a wish can recover the subject.
It is possible for the subject to undergo an alignment change by this spell (see table, below). A wish spell can prevent any change in alignment. After the spell is cast, the wizard loses 1d6 Constitution points and loses consciousness for 1d8 days. He or she also ages five years if using a wish spell to prevent an alignment change.
1d10 | Alignment Result -----+--------------------------------- 1 | Stays the same 2–4 | Moves a step toward true neutral 5–7 | Moves a step toward evil 8–9 | Becomes true neutral 10 | Becomes neutral evil.
The material components for this spell are 5 GB worth of powdered onyx, 5 GB worth of powdered diamond, and a chip of Azrai's sielshegh(see The Book of Magecraft). The powdered onyx and diamond are consumed during the casting, while the chip of bloodstone draws forth the necessary amounts of shadowstuff and awnmebhaighl from the Shadow World.
| 1d10 | Alignment Result |
|---|---|
| 1 | Stays the same |
| 2–4 | Moves a step toward true neutral |
| 5–7 | Moves a step toward evil |
| 8–9 | Becomes true neutral |
| 10 | Becomes neutral evil. |
Sources: Blood Spawn · Dragon Magazine · Wizard's Spell Compendium