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WizardLv. 7

Conjure Greater Elemental (Reversible)

This spell allows the caster to summon a single greater elemental from an elemental plane. The conjure greater elemental spell is actually four spells, each of which must be learned separately. The wizard can conjure an air, earth, fire, or water elemental with this spell assuming he has the proper version memorized and material component for the particular elemental. The power of the conjured greater elemental depends on the level of the caster. Only one greater elemental can be conjured in a day.

Greater elementals are both more powerful and more intelligent than the common elementals summoned by lesser spells. While they can be forced to serve in the same manner as lesser elements, a conjured greater elemental can be bargained with, if the caster can show how its actions will further Elemental Plane concerns. The caster must offer suitable inducements, or the greater elemental is 10% likely to depart to its home plane.

The material component of the spell (besides a great the quantity of the element at hand) is a small amount of one of the following:

Air Elemental: Burning incense Earth Elemental: Soft clay Fire Elemental: Sulphur and phosphorus Water Elemental: Water and sand

Special protection from elementals is available by means of a protection from evil spell.

Elemental specialists are restricted to elementals of their own clement, but have a +1 Reaction roll advantage when negotiating with them.

Caster Level | Elemental Hit Dice* | Weapon to Hit -------------+---------------------+-------------- 14 | 12 | +2 18 | 16 | +2 24+ | 21 | +2

:*Any casting is 5% likely to summon the next more powerful elemental. The greater elemental is 1% likely per Hit Die to be free - willed. A 24th - level caster will summon a greater elemental of demipower status, at least 24 Hit Dice and immune to weapons of less than +3 enchantment.

Free - willed elementals of these power levels can be negotiated with, but tend to be more hostile and less tractable. Spells such as exaction and oathbinding might be useful.

Caster LevelElemental Hit Dice*Weapon to Hit
1412+2
1816+2
24+21+2

Notes: Common for Elemental mages, otherwise uncommon.

Sources: Wizard's Spell Compendium

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