← All spells
WizardLv. 2

Cerulean Shock

The victim of this spell turns a bright, glowing blue and tiny electrical discharges spring from his body. The person is literally imbued with static electricity. If the victim stands utterly still, touching nothing and making no movements, he sustains no damage and can move again at the expiration of the spell. Should the recipient move (wielding a sword, casting a spell, or walking, for example), the built-up electrical charge is released, inflicting 2d6 points of damage to the creature (save vs. spell for half damage).

Any object or creature the victim touches while in this state likewise suffers. If the affected creature touches someone or something (such as a wall or a weapon), both the spell recipient and whatever he touched receive 2d6 damage from the electrical charge. Again, a successful saving throw vs. spell reduces the damage by half. Potentially, the recipient of this spell could receive 4d6 damage per round if he should both move and touch something.

The material components for this spell is a small piece of glass and a clump of fur. Cerulean wizards need only their blue glass lens to cast this spell.

Sources: Defilers and Preservers: Wizards of Athas

Open on AD&D 2e wiki →