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WizardLv. 4

Cause Serious Wounds

(See also: Cure Serious Wounds)

The cause serious wounds spell inflicts 2d8+1 points of damage if a successful touch attack is made. Non-corporeal, non-living, and extraplanar creatures are not affected by the spell, except for undead, which are cured. The inflicted damage must be healed naturally or cured with magic.

Unlike the 4th-level priest spell, cure light wounds, this spell has no reversed form. This spell is often used in combination with the 2nd-level spectral hand spell. Casting this spell is an evil act.

The material component is paste rubbed on the hands and activated by a command word. The cost to produce the paste is 200 gp, which makes enough for four castings.

Notes: Restricted to necromancers and evil witches; uncommon.

Sources: Wizard's Spell Compendium

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