Cause Light Wounds
- SchoolNecromancy
- ComponentsV, S, M
- RangeTouch
- AreaCreature touched
- Casting time1
- DurationInstantaneous
- SaveNone
(See also: Cure Light Wounds)
The cause light wounds spell inflicts 1d8 points of damage if a successful touch attack is made. Non - corporeal, non - living, and extraplanar creatures are not affected by the spell, except for undead, which are cured. The inflicted damage must be healed naturally or cured with magic. Unlike the 1st - level priest spell, cure light wounds, this spell has no reversed form. This spell is often used in combination with the 2nd - level spectral hand spell. Casting this spell is an evil act.
The material component is paste rubbed on the hands and activated by a command word. The cost to produce the paste is 75 gp, which makes enough for three castings.
Notes: Restricted to necromancers and evil witches; uncommon.
Sources: Wizard's Spell Compendium