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WizardLv. 1

Cause Light Wounds

(See also: Cure Light Wounds)

The cause light wounds spell inflicts 1d8 points of damage if a successful touch attack is made. Non - corporeal, non - living, and extraplanar creatures are not affected by the spell, except for undead, which are cured. The inflicted damage must be healed naturally or cured with magic. Unlike the 1st - level priest spell, cure light wounds, this spell has no reversed form. This spell is often used in combination with the 2nd - level spectral hand spell. Casting this spell is an evil act.

The material component is paste rubbed on the hands and activated by a command word. The cost to produce the paste is 75 gp, which makes enough for three castings.

Notes: Restricted to necromancers and evil witches; uncommon.

Sources: Wizard's Spell Compendium

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