Breach the Beast's Defenses
- SchoolAlteration
- ComponentsV, S, M
- Range50 feet
- Area1 creature
- Casting time6
- Duration1 round/experience level
- SaveNegates effects
(See also: Breach Defenses (Wizard Spell))
The bane of magical creatures, breach the beast's defenses temporarily drains the magic of a creature otherwise immune to normal weapons. Once drained of its magical protection, the creature will find that nonmagical weapons can damage it and that its Armor Class has risen 2 points (thereby making it easier to hit), to a maximum of AC 10.
Under this insidious spell's power, wraiths become more tangible, iron golems soften a bit, and lycanthropes must fear more than silver weapons. More powerful than magical defiance undone, breach the beast's defenses instantly drains all a creature's magical defenses, whether it normally would suffer damage only from +1 or better magical weapons or from +3 or better weapons. Wizards under the effects of a wraithform spell also fall to this spell's effects.
The material components are one marble-sized ball of iron and one of glass.
Sources: Glantri: Kingdom of Magic