Bone Javelin
- SchoolAlteration, Evocation
- ComponentsV, S, M
- Range10 yards/level
- AreaCreates 1 javelin
- Casting time7
- Duration1 round/level
- SaveNone
Sidebar Pages From the Mages A bone javelin springs into being in the air above the caster's hand and flashes as the caster points, at a speed of 100 yards per round. The javelin turns after striking or reaching maximum range and returns at the same speed. It then floats above the caster's hand until directed forth again. Spellcasting or other activities can be performed between javelin casts without sending forth or dismissing the javelin.
The javelin can twist and turn as necessary to overcome barriers and return to its caster. It strikes only once per round, requiring a successful attack roll. Other creatures in the javelin's path may be imperilled if the javelin misses the target first chosen by the caster. The javelin inflicts 1d4 hit points, plus 1 hit point per three levels of the caster (rounded up). It can damage undead, ethereal, other-planar, and Prime Material Plane creatures alike. The javelin is AC -4 and shatters if dealt at least 7 points of damage.
This magic requires a tiny carved replica of a javelin fashioned of any organic material, a drop of the caster's blood, and a bone fragment, all of which are destroyed in the casting.
Notes: Uncommon in savage settings or among wizards allied with Beast Cults; otherwise very rare. Known to be in The Book of Shangalar the Black.
Sources: Dragon Magazine · Pages From the Mages