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WizardLv. 2

Battering Ram

City of Splendors Version

Available to: Guild, Watch

This spell duplicates a ring of the ram's effects. It wraps the caster's arm in translucent magical force, making a ram's head at the fist. Casters use this force in two ways: They have Strength scores of 19 to open doors, break items, or hit opponents (2d6 points of damage); or they can launch the force up to 30' away in the direction of pointing and hit targets like battering rams for two points of structural damage (doors, walls, and other barriers) or 2d6 points of damage (saving throw vs. spell or fall over; successful save negates the fall but not damage). The material component is a piece of ram's horn held in the caster's fist.

Wizard's Spell Compendium Version

This spell duplicates a ring of the ram's effects. It wraps the caster's arm in translucent magical force, making a ram's head at the fist. The caster has a Strength score of 19 to open doors, break items, or hit opponents (2d6 points of damage); or

A force can be launched up to 30 feet away in the direction pointed, in order to hit a target like a battering ram (if a door, wall, or other barrier) or against a creature for 2d6 points of damage (save vs. spell or be knocked down; a successful save negates the knockdown but not the damage).

The material component is a piece of ram's horn held in the caster's fist.

Notes: Common for the Guild and Watch of Waterdeep; otherwise uncommon.

Sources: City of Splendors

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